One time, Anna defeated the demon king. Then corporations shined since they never had their resources threatened. Then L.A. Chat sealed a strange crystal inside their base. Then crystals went brrrrr. Then L.A. Chat's tech went under crystals' control. Then someone forgot to feed puppies!!! :((((((

I, Skalt711, started the game and handled code and most graphics. Scowsh made the manu loop  and stage tracks, and some sfx. PKToasty made boss track. Wazy handled powerup item graphics. kollumos provided the rest of sfx from their stock. Lise provided Anna's art. Normal explosion by Anêmonônima taken from https://opengameart.org/content/explosion-animaiton. Large explosion by JROB774 taken from https://opengameart.org/content/pixel-explosion-12-frames. ToshibaSat 8x8 font taken from https://int10h.org/oldschool-pc-fonts/download/.

HTML5 export has background bug, weird sound stop and strange sound bass effect, consider using the Windows version for less bugs and using RTSS to use B option for increased FPS to cap to 60 with RTSS for smoother framerate and slightly lower input lag. Please manually increase the page size for HTML5 version since the game runs at 320x240 and I don't know how to fix it.

I really really rushed the gamejam version. I don't know if it was a good idea to overscope.

Press X to use weak shot.

Press C to use strong shot.

Use both shots to activate focused movement.

Due to GMS2 quirk, the game has an extra frame of input lag. I think ir requres changing another engine altogether since the engine seems to buffet object data needed to show graphically.

https://skalt711.itch.io/fairystep-legacy-mggj-10-ver legacy version submitted for MGGJ10

Updated 14 days ago
StatusPrototype
PlatformsHTML5, Windows
Authorskalt711
GenreShooter
Made withGameMaker
Tagsmggj10

Download

Download
Fairystep 0.0.2.zip 22 MB
Download
Fairystep 0.0.4 Windows.zip 25 MB
Download
Fairystep 0.0.2a html5.zip 5.9 MB

Development log

Comments

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very cool, but the rank does not seem to ever go down, and can you just *not* die? also, the music is great. lastly, please add iframes, it's so evil without them

Now that the jam is over, I really should update the build, heh... (obv i'll move gamejam build somewhere accessible)

Updated

Fun little shmup! It feels very fluid (though a little more invulnerability on spawning in would be nice since I got spawnkilled a few times) and though a lot of the patterns were pretty simple graze it was still fun to maneuver them.

Rank got permanently stuck at 15 before I could defeat the boss though, at which point the bullets were moving so fast that I couldn't weave through to hit the core without dying, so I ended up just safespotting next to the boss haha

Definitely has a lot of potential and I'd be excited to see it expanded!

Currently busy with a semi-secret game, will return to Fairystep dev *some day* after some work on secret game

Updated the build, i-frames should help you now

not the puppies!

Ngl I still have no idea of what Fairystep's should be, like, I have rough ideas around, but I'm bad at planning

*plot

god Im terrible at shmups! was fun I wasnt able to kill first boss XD thx for uploading! -Doct

I probably should've resorted to the weight system of determining artificial slowdown, so that it would be possible to contribute to it from entities themselves, not from the controller 'cause uh, I wrote down 2 or 3 individual combos, which is already a pain to work with lol

Oh hey, Raymond finally made a new video about Project Feline