Fairystep legacy MGGJ 10 ver
Legacy ver submitted for Magical Girl Game Jam 10, page not entirely representative of when the game was submitted!!! Legacy tags: mggj10
Legacy description:
One time, Anna defeated the demon king. Then corporations shined since they never had their resources threatened. Then L.A. Chat sealed a strange crystal inside their base. Then crystals went brrrrr. Then L.A. Chat's tech went under crystals' control. Then someone forgot to feed puppies!!! :((((((
I, Skalt711, started the game and handled code and most graphics. Scowsh made the manu loop and stage tracks, and some sfx. PKToasty made boss track. Wazy handled powerup item graphics. kollumos provided the rest of sfx from their stock. Lise provided Anna's art. Normal explosion by Anêmonônima taken from https://opengameart.org/content/explosion-animaiton. Large explosion by JROB774 taken from https://opengameart.org/content/pixel-explosion-12-frames. ToshibaSat 8x8 font taken from https://int10h.org/oldschool-pc-fonts/download/.
HTML5 export has background bug, weird sound stop and strange sound bass effect, consider using the Windows version for less bugs and using RTSS to use B option for increased FPS to cap to 60 with RTSS for smoother framerate and slightly lower input lag. Please manually increase the page size for HTML5 version since the game runs at 320x240 and I don't know how to fix it.
I really really rushed the gamejam version. I don't know if it was a good idea to overscope.
Press X to use weak shot.
Press C to use strong shot.
Use both shots to activate focused movement.
Due to GMS2 quirk, the game has an extra frame of input lag. I think ir requres changing another engine altogether since the engine seems to buffet object data needed to show graphically.
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